AoeStats
← [GDL] Maldito Pantoja

Black Forest

503421932Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 40m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
1392
+18
🇹🇷 Franks · Türkiye
1348
+20
🇧🇪 Wei · Belgium
1329
+20
🇬🇧 Persians · United Kingdom
1320
+21
🇫🇷 Goths · France
1473
-22
🇮🇳 Franks · India
1445
-20
🇨🇦 Saracens · Canada
1437
-20
🇲🇽 Britons · Mexico
1356
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,123 12:05 16:16 31:38 ⛏ Fast Castle
39 1,557 11:49 21:01 31:11 ⛏ Fast Castle
37 1,486 12:31 16:24 28:58 ⛏ Fish Boom FC
36 1,437 12:22 16:57 34:11 ⛏ Fish Boom FC
35 1,413 13:28 17:35 29:43 ⛏ Fast Castle
32 1,275 11:44 15:31 28:58 ⛏ Fish Boom FC
29 1,179 10:32 14:07 30:54 ⛏ Fast Castle
22 865 12:43 20:53 31:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,385 17,660 19,145 1,500 63,690 67,074
25,505 12,645 19,920 1,050 59,120 66,206
22,040 17,445 14,055 5,000 58,540 61,801
24,455 14,644 10,015 3,005 52,119 52,511
17,860 17,071 14,790 950 50,671 56,643
24,045 13,895 7,295 3,660 48,895 55,927
12,550 16,344 7,160 2,245 38,299 41,054
11,775 9,075 5,745 2,980 29,575 36,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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