AoeStats
← [GDL] Maldito Pantoja

Four Lakes

503290839Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 45m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Vietnamese · Bolivia
1392
+12
🇦🇷 Huns · Argentina
1368
+13
🇧🇷 Franks · Brazil
1310
+16
🇺🇸 Vikings · United States
1282
+17
🇲🇽 Saracens · Mexico
1374
-18
🇫🇷 Celts · France
1303
-14
🇺🇸 Vietnamese · United States
1294
-14
🇨🇳 Burgundians · China
1282
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,322 10:08 19:32 39:46 ⚔ Fish Boom into Scouts
46 2,111 10:03 24:08 41:52 ⚔ Archer Rush
43 1,956 9:28 26:20 — ⚔ Archer Rush
38 1,721 9:26 20:39 45:22 ⚔ Scout Rush
32 1,475 11:22 15:37 36:12 ⛏ Fish Boom FC
10 448 9:17 — — ⚔ Archer Rush
2 69 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
19,605 21,139 22,005 2,575 65,324 69,783
21,140 17,877 8,530 1,080 48,627 55,717
15,945 9,481 7,205 2,700 35,331 36,980
9,740 11,006 7,260 975 28,981 31,340
5,325 8,140 5,510 360 19,335 21,268
2,525 2,951 1,405 0 6,881 7,821
0 0 0 0 0 131
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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