AoeStats
← [GDL] Maldito Pantoja

Nomad

503287886Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 10m 33s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Japanese · Mexico
1395
+11
🇲🇽 Huns · Mexico
1361
+13
🇨🇴 Ethiopians · Colombia
1342
+14
🇺🇸 Magyars · United States
1341
+14
🇦🇷 Wei · Argentina
1353
-16
🇨🇳 Mongols · China
1310
-14
🇲🇽 Persians · Mexico
1262
-12
🇲🇽 Khmer · Mexico
1246
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 464 — — — ⛏ Fish Boom
38 403 — — — ⛏ Fish Boom
35 369 — — — ⛏ Fish Boom
19 205 — — —
11 116 — — —
10 108 — — —
8 86 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,350 1,400 50 100 2,900 2,279
1,300 1,128 50 115 2,593 2,252
800 1,300 50 100 2,250 1,757
300 550 0 100 950 384
250 450 0 100 800 276
300 350 50 0 700 404
450 175 0 0 625 355
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.