AoeStats
← [GDL] Maldito Pantoja

Arabia

503268977Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 59m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1369
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1347
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1187
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Player eAPM Actions Feudal Castle Imperial Opening
55 3,290 9:13 28:30 48:43 ⚔ Archer Rush
51 3,025 8:47 20:58 44:31 ⚔ Scout Rush
51 3,007 9:55 30:28 — ⚔ Scout Rush
50 2,986 9:42 25:34 57:15 ⚔ Archer Rush
46 2,758 8:46 25:32 43:41 ⚔ Scout Rush
45 2,669 11:35 23:02 41:37 ⚔ Archer Rush
45 2,654 9:51 23:36 38:43 ⚔ Scout Rush
38 2,268 9:22 26:15 42:44 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,425 20,382 23,120 4,405 81,332 93,491
29,500 14,067 19,745 265 63,577 67,090
25,505 10,077 17,450 4,135 57,167 65,093
10,820 17,989 17,035 2,150 47,994 52,287
14,900 14,499 11,530 1,585 42,514 47,192
17,305 9,421 7,925 200 34,851 38,031
9,135 12,129 10,750 1,405 33,419 36,243
7,185 11,657 9,185 1,850 29,877 31,502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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