AoeStats
← [GDL] Maldito Pantoja

Team Islands

503264802Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 30m 53s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wu · United States
1390
+12
🇨🇴 Dravidians · Colombia
1363
+14
🇲🇽 Saracens · Mexico
1332
+15
🇳🇴 Vikings · Norway
1323
+15
🇮🇹 Koreans · Italy
1399
-18
🇮🇹 Poles · Italy
1319
-14
🇮🇹 Portuguese · Italy
1319
-14
🇩🇪 Shu · Germany
1206
-10
Player eAPM Actions Feudal Castle Imperial Opening
54 1,667 9:40 23:27 — ⚔ Fish Boom into Archers
49 1,526 9:32 24:00 — ⛏ Fish Boom into Fire Galleys into Galleys
47 1,454 10:57 19:25 — ⛏ Fish Boom into Fire Galleys into Galleys FC
44 1,359 10:47 14:28 — ⛏ Fish Boom FC
43 1,333 10:59 20:59 — ⚔ Fish Boom into Galleys FC into Archers
40 1,247 11:24 15:08 30:15 ⛏ Fish Boom FC
39 1,216 11:51 15:21 — ⛏ Fish Boom FC
25 781 11:51 20:37 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
11,115 10,955 3,765 1,000 26,835 32,879
6,650 12,592 2,755 1,500 23,497 24,347
10,005 9,430 2,150 1,570 23,155 24,073
9,255 6,980 2,610 300 19,145 22,011
5,425 10,420 2,670 225 18,740 22,302
7,365 6,115 1,850 1,640 16,970 17,515
6,030 8,294 970 1,265 16,559 16,822
4,850 5,878 1,960 775 13,463 14,216
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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