AoeStats
← [GDL] Maldito Pantoja

Team Islands

503260521Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 30m 32s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Portuguese · France
1363
+14
🇳🇴 Vikings · Norway
1324
+15
🇲🇽 Italians · Mexico
1316
+16
🇺🇸 Dravidians · United States
1275
+18
🇧🇷 Vikings · Brazil
1321
-16
🇬🇧 Portuguese · United Kingdom
1319
-16
🇧🇷 Japanese · Brazil
1314
-16
🇧🇷 Berbers · Brazil
1301
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 1,591 10:57 18:31 — ⛏ Fish Boom into Fire Galleys FC
46 1,406 10:59 14:59 — ⛏ Fish Boom FC
36 1,099 10:53 14:57 — ⛏ Fish Boom FC
30 915 9:52 24:40 — ⚔ Galleys into Scouts
30 924 10:29 15:24 — ⛏ Fish Boom FC into Galleys
28 852 10:30 18:35 — ⛏ Fish Boom into Galleys FC
27 813 10:10 14:54 — ⛏ Fish Boom FC
25 760 11:58 17:00 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,575 12,990 4,198 100 22,863 26,398
7,450 11,820 2,975 200 22,445 27,952
8,225 10,503 3,035 235 21,998 25,495
7,750 8,668 2,610 1,600 20,628 22,519
5,275 9,105 1,897 955 17,232 20,357
5,275 7,418 2,375 100 15,168 16,152
7,250 6,180 1,455 200 15,085 17,709
6,395 6,000 860 140 13,395 17,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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