AoeStats
← AgeOfWootch

Oasis

508512344Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 21m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1220
+13
🇩🇪 Random · Germany
1078
+18
🇩🇪 Random · Germany
1075
+18
🇩🇪 Ethiopians · Germany
1175
-18
🇩🇿 Celts · Algeria
1145
-17
🇵🇹 Britons · Portugal
1084
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 908 8:50 19:26 — ⚔ Scout Rush
39 832 9:17 — — ⚔ M@A into Skirms
35 745 9:21 19:11 — ⚔ Archer Rush
33 711 11:18 18:01 —
33 713 11:26 18:22 —
15 333 10:33 14:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,845 3,398 350 200 8,793 9,448
4,425 3,255 250 200 8,130 8,990
4,075 2,989 250 100 7,414 8,341
3,995 2,869 250 200 7,314 8,380
3,975 2,688 410 0 7,073 7,984
2,900 2,300 700 125 6,025 6,655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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