AoeStats
← AgeOfWootch

Arena

508499339Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 23m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Random · Poland
1183
+13
🇵🇱 Random · Poland
1163
+14
🇵🇱 Vikings · Poland
1025
+21
🇩🇪 Khmer · Germany
1226
-20
🇩🇪 Random · Germany
1073
-14
🇩🇪 Random · Germany
1069
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 764 9:26 14:20 — ⛏ Fast Castle
32 759 10:59 15:02 — ⛏ Fast Castle
28 667 10:32 14:01 — ⛏ Fast Castle
20 475 11:56 16:12 — ⛏ Fast Castle
17 395 10:31 15:01 — ⛏ Fast Castle
15 363 10:35 17:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,625 5,455 550 300 12,930 14,158
5,900 4,830 250 200 11,180 12,745
4,260 4,710 855 200 10,025 10,448
4,325 3,995 375 850 9,545 10,199
4,050 4,115 1,075 200 9,440 10,723
4,100 3,250 200 105 7,655 9,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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