AoeStats
← AgeOfWootch

Oasis

508491925Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 45m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1211
+15
🇩🇪 Random · Germany
1052
+21
🇩🇪 Random · Germany
1048
+21
🇲🇿 Slavs · Mozambique
1248
-21
🇹🇷 Burmese · Türkiye
1208
-21
🇹🇷 Vikings · Türkiye
1075
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,349 10:34 22:19 42:00 ⚔ M@A into Skirms
40 1,801 8:49 20:20 37:42 ⚔ Scout Rush
37 1,682 9:36 23:23 45:00 ⚔ Scouts into Archers
35 1,573 9:38 24:34 — ⚔ M@A Rush
18 811 10:45 14:01 29:50 ⛏ Fast Castle
17 759 12:32 22:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,445 22,775 8,720 1,600 51,540 68,683
16,465 13,493 7,920 2,150 40,028 46,817
14,285 10,724 2,545 3,710 31,264 46,601
15,525 5,725 3,710 2,900 27,860 38,929
9,340 6,080 1,600 1,600 18,620 22,989
10,395 4,884 2,145 200 17,624 21,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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