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Lombardia

507473024Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 46m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1218
+13
🇳🇱 Turks · Netherlands
1207
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🇳🇱 Georgians · Netherlands
1170
+15
🇬🇧 Cumans · United Kingdom
1135
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🇨🇳 Franks · China
1210
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🇨🇳 Ethiopians · China
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🇨🇳 Poles · China
1160
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🇨🇳 Lithuanians · China
1096
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Player eAPM Actions Feudal Castle Imperial Opening
43 2,016 11:38 18:37 36:48 ⚔ FC into Scouts
38 1,782 10:50 17:57 37:42 ⚔ Archer Rush
37 1,748 11:03 15:45 38:48 ⛏ Fast Castle
28 1,310 11:50 17:59 37:56 ⛏ Fast Castle
24 1,117 10:47 18:13 32:29 ⚔ Archer Rush
21 964 10:46 14:46 43:08 ⛏ Fast Castle
13 611 11:38 16:31 44:06 ⛏ Fast Castle
12 579 11:25 22:12 35:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,100 18,647 13,815 3,725 67,287 68,559
23,295 14,312 11,925 3,630 53,162 56,262
25,440 12,714 9,035 2,350 49,539 61,742
23,020 13,590 8,635 1,275 46,520 48,958
27,295 8,694 8,725 850 45,564 49,322
13,475 13,439 9,785 2,150 38,849 52,038
13,700 12,655 10,090 1,480 37,925 45,998
16,640 7,065 7,770 2,315 33,790 38,159
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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