AoeStats
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Pilgrims

507420532Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 36m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
38 1,393 10:12 26:23 — ⛏ Fish Boom into Galleys FC
35 1,302 13:00 16:52 33:31 ⛏ Fish Boom FC
34 1,244 11:06 15:45 34:50 ⛏ Fish Boom FC
33 1,217 12:57 18:42 — ⛏ Fish Boom FC
27 999 11:31 17:37 33:02 ⛏ Fish Boom FC
25 921 13:25 17:18 27:44 ⛏ Fish Boom FC
23 859 12:31 16:29 30:12 ⛏ Fish Boom FC
15 556 10:25 20:21 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
16,080 12,205 3,605 1,190 33,080 36,946
10,045 11,703 4,980 3,000 29,728 34,811
12,660 9,365 4,685 2,535 29,245 32,436
6,675 8,007 4,940 1,405 21,027 25,541
7,475 6,985 3,255 2,250 19,965 20,463
6,200 10,630 2,030 300 19,160 24,969
5,700 9,031 2,175 970 17,876 17,919
5,520 8,607 1,030 405 15,562 16,320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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