AoeStats
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Arabia

505454099Analyzed
1v1 RM · 23d ago on Sep 9, 2026· 74m 30s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
454
+19
🇹🇷 Franks · Türkiye
516
-19
Player eAPM Actions Feudal Castle Imperial Opening
33 2,466 13:10 21:46 39:37 ⚔ Scouts FC
17 1,242 10:02 21:47 42:28 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,910 22,556 21,100 4,790 77,356 82,892
16,360 10,620 11,460 1,565 40,005 62,430
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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