AoeStats
← Eppo

Black Forest

510165352Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 65m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Bohemians · Netherlands
892
+16
🇳🇱 Saracens · Netherlands
875
+17
🇨🇿 Romans · Czechia
895
-17
🇨🇿 Magyars · Czechia
886
-16
Player eAPM Actions Feudal Castle Imperial Opening
19 1,228 12:43 16:37 32:56 ⛏ Fast Castle
17 1,118 10:30 21:51 35:04 ⚔ Skirmisher Rush
14 904 11:49 20:47 38:34 ⛏ Fast Castle
12 759 11:09 22:19 42:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,975 31,786 22,900 5,200 90,861 120,231
30,615 18,699 27,685 5,000 81,999 120,051
25,755 17,468 25,285 4,735 73,243 96,108
29,755 18,380 14,110 3,000 65,245 70,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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