AoeStats
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Pilgrims

508119660Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 10m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1054
+16
🇺🇸 Dravidians · United States
1045
+16
🇦🇷 Vikings · Argentina
1068
-16
🇦🇷 Persians · Argentina
1044
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 413 — — — ⛏ Fish Boom
31 315 — — — ⛏ Fish Boom
26 269 — — — ⛏ Fish Boom
14 148 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
1,300 2,344 50 100 3,794 3,756
800 1,650 0 100 2,550 2,927
1,050 1,275 50 100 2,475 2,682
650 1,400 50 100 2,200 2,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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