AoeStats
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Pilgrims

508115571Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 32m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1039
+15
🇺🇸 Vikings · United States
1030
+15
🇹🇷 Huns · Türkiye
1049
-16
🇦🇺 Vietnamese · Australia
984
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 739 10:33 14:33 — ⛏ Fish Boom into Galleys FC
22 695 12:25 16:45 — ⚔ Fish Boom FC into Scouts
18 577 11:52 21:35 — ⚔ Fish Boom into Scouts
17 538 11:29 18:29 — ⚔ Fish Boom into Fire Galleys FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
5,165 6,060 5,210 1,595 18,030 21,323
5,640 4,930 3,285 2,700 16,555 17,262
5,935 6,105 1,305 325 13,670 14,896
5,255 5,034 1,820 205 12,314 13,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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