AoeStats
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Arena

509144993Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 45m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
870
+13
🇺🇸 Vikings · United States
721
+14
🇪🇸 Poles · Spain
699
-12
🇭🇷 Franks · Croatia
669
-24
Player eAPM Actions Feudal Castle Imperial Opening
58 2,648 11:24 19:29 31:40 ⛏ Fast Castle
25 1,148 11:45 16:18 32:51 ⛏ Fast Castle
15 661 12:20 21:25 38:50 ⛏ Fast Castle
11 478 15:08 25:00 36:57

Resources

Player Food Wood Gold Stone Spent Collected
20,950 43,415 8,235 1,750 74,350 85,545
20,685 14,020 7,885 1,700 44,290 59,869
16,800 7,455 9,120 1,560 34,935 42,672
15,260 7,410 6,575 1,600 30,845 42,996
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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