AoeStats
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Arena

510953211Analyzed
4v4 RM · 4h ago on Oct 3, 2026· 22m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Turks · Spain
1032
+16
🇨🇳 Hindustanis · China
1016
+17
🇫🇷 Maya · France
1000
+51
🇲🇽 Bengalis · Mexico
991
+18
🇨🇳 Khmer · China
1077
-20
🇹🇼 Japanese · Taiwan
1058
-18
988
-15
🇨🇳 Magyars · China
986
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 874 13:50 18:06 — ⛏ Fast Castle
30 679 10:15 14:23 — ⛏ Fast Castle
30 685 11:53 15:35 — ⛏ Fast Castle
23 522 10:41 14:52 — ⛏ Fast Castle
22 488 9:45 18:21 — ⛏ Fast Castle
14 322 12:07 16:54 — ⛏ Fast Castle
13 300 10:20 16:24 — ⛏ Fast Castle
6 141 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,325 3,870 500 300 9,995 10,870
5,170 3,615 790 200 9,775 10,801
4,855 3,100 1,000 750 9,705 10,286
4,835 3,358 290 110 8,593 9,598
3,220 2,405 1,880 0 7,505 9,331
4,025 2,670 200 200 7,095 8,754
3,475 2,735 200 100 6,510 7,654
2,150 775 0 0 2,925 4,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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