AoeStats
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Arena

510143284Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 68m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1248
+13
🇨🇦 Bengalis · Canada
1161
+17
🇺🇸 Hindustanis · United States
1113
+18
🇩🇪 Shu · Germany
1107
+18
🇬🇧 Celts · United Kingdom
1202
-18
🇨🇳 Teutons · China
1190
-17
🇫🇷 Hindustanis · France
1183
-17
🇹🇼 Vietnamese · Taiwan
1115
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 2,350 10:59 14:44 33:11 ⛏ Fast Castle
34 2,312 9:42 14:45 27:33 ⛏ Fast Castle
33 2,299 10:30 14:40 31:08 ⛏ Fast Castle
31 2,140 11:29 15:48 28:49 ⛏ Fast Castle
29 1,991 9:00 15:55 33:14 ⛏ Fast Castle
21 1,427 10:38 15:39 22:53 ⚔ FC into Archers into Fast Imp
17 1,192 11:15 18:19 42:12 ⛏ Fast Castle
15 1,014 14:40 19:13 31:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
92,615 29,430 30,680 6,850 159,575 175,689
50,455 68,380 10,720 2,230 131,785 145,012
52,225 43,420 9,735 3,420 108,800 112,653
56,830 19,025 27,605 3,360 106,820 110,670
47,675 18,965 25,080 6,250 97,970 110,627
30,635 33,545 24,615 2,300 91,095 106,016
44,220 17,250 19,945 2,915 84,330 97,942
23,145 16,710 10,895 1,525 52,275 54,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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