AoeStats
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Arena

509919539Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 6m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇴 Spanish · Macao SAR China
1280
+13
🇦🇷 Hindustanis · Argentina
1262
+14
🇮🇳 Burmese · India
1223
+35
🇮🇳 Turks · India
1126
+20
🇷🇴 Poles · Romania
1239
-17
🇹🇼 Persians · Taiwan
1234
-16
🇮🇹 Bohemians · Italy
1222
-16
🇨🇦 Bengalis · Canada
1174
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 401 — — —
54 329 — — —
51 313 — — —
44 267 — — —
39 238 — — —
38 232 — — —
35 215 — — —
9 57 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 290 0 0 1,390 1,328
1,100 175 0 0 1,275 1,463
1,150 75 0 0 1,225 1,310
950 250 0 0 1,200 1,216
750 275 0 0 1,025 849
600 225 0 0 825 1,183
650 150 0 0 800 911
200 0 0 0 200 512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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