AoeStats
← Chaos

Nomad

509727256Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 51m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
1944
+13
🇬🇧 Maya · United Kingdom
1833
+17
🇬🇧 Slavs · United Kingdom
1833
+17
🇬🇧 Poles · United Kingdom
1822
+18
🇨🇳 Dravidians · China
1985
-21
🇨🇳 Armenians · China
1874
-17
🇧🇪 Portuguese · Belgium
1830
-15
🇲🇽 Cumans · Mexico
1756
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 3,263 12:54 23:06 37:19 ⛏ Fish Boom FC
59 3,039 13:25 17:03 28:39 ⚔ Fish Boom FC into Scouts
50 2,574 12:19 33:34 42:26 ⚔ Fish Boom into Fire Galleys into Galleys into Towers FC
49 2,527 14:03 17:44 45:13 ⛏ Fish Boom FC
47 2,433 11:47 22:45 30:41 ⛏ Fish Boom into Fire Galleys FC
43 2,200 12:44 17:29 42:48 ⛏ Fish Boom FC
39 2,033 13:05 22:54 33:27 ⛏ Fish Boom into Galleys into Fire Galleys FC
39 2,021 11:22 19:53 37:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,565 16,690 22,160 2,450 68,865 73,066
25,845 18,416 15,720 4,040 64,021 69,661
20,800 23,228 14,540 5,055 63,623 71,020
21,160 19,989 13,340 2,825 57,314 62,215
18,455 17,925 6,205 4,135 46,720 46,913
13,305 22,002 6,295 2,555 44,157 45,880
12,425 16,909 8,470 4,370 42,174 44,197
14,325 13,667 3,645 2,005 33,642 36,064
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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