African Clearing
506270833Analyzed2v2 RM
·
18d ago on Sep 13, 2026·
49m 5s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Mandrek
75 units ordered
Elite Skirmisher38
Camel Scout13
Scout Cavalry8
Spearman4
Trebuchet4
Light Cavalry3
Armored Elephant2
Ghulam2
Mangonel1
First military 13:27 — Scout Cavalry
too old for this new shit
136 units ordered
Mangudai68
Hussar68
First military 19:25 — Mangudai
105er.G0ldenFir3
195 units ordered
Cavalry Archer107
Light Cavalry55
Heavy Cavalry Archer28
Trebuchet3
Monk1
Knight1
First military 18:43 — Cavalry Archer
M4lt3
56 units ordered
Shrivamsha Rider24
Scout Cavalry8
Spearman8
Chakram Thrower8
Monk4
Petard2
Camel Scout2
First military 13:02 — Scout Cavalry
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Mandrek’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Spearman
+12
Camel Rider
+5
beaten by
Spearman
+15
Camel Rider
+9
too old for this new shit’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
105er.G0ldenFir3’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
M4lt3’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3