AoeStats
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Socotra

506267436Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 25m 48s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Portuguese · Germany
1668
+9
🇩🇪 Romans · Germany
1634
+10
🇺🇸 Goths · United States
1509
-10
🇺🇸 Franks · United States
1490
-9
Player eAPM Actions Feudal Castle Imperial Opening
52 1,333 10:18 23:03 — ⚔ Scout Rush
50 1,294 11:11 24:50 — ⚔ Archer Rush
41 1,056 10:57 21:00 — ⚔ Skirmisher Rush
40 1,026 11:11 22:47 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,205 4,813 1,375 200 13,593 13,393
4,665 4,767 2,120 0 11,552 12,575
5,800 3,614 1,300 100 10,814 11,561
4,835 3,772 450 875 9,932 10,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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