AoeStats
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Arabia

504686617Analyzed
2v2 RM · 25d ago on Sep 6, 2026· 38m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1094
+13
🇫🇷 Shu · France
1068
+14
🇦🇷 Franks · Argentina
1089
-15
🇦🇷 Britons · Argentina
982
-19
Player eAPM Actions Feudal Castle Imperial Opening
34 1,289 9:55 23:56 — ⚔ Archer Rush
27 1,046 10:36 27:19 — ⚔ Scout Rush
26 1,000 9:36 19:48 35:48 ⚔ Scout Rush
11 432 10:01 36:47 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,310 8,299 6,520 850 27,979 32,467
10,065 7,620 4,355 750 22,790 24,538
6,385 4,360 1,560 100 12,405 13,855
4,680 3,780 700 120 9,280 12,493
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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