AoeStats
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Nomad

506819288Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 44m 16s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Turks · Australia
1711
+10
🇨🇳 Ethiopians · China
1692
+11
🇦🇺 Mapuche · Australia
1631
+13
🇦🇺 Dravidians · Australia
1577
+16
🇨🇳 Wei · China
1681
-16
🇮🇳 Saracens · India
1559
-12
🇲🇽 Celts · Mexico
1552
-12
🇻🇳 Bengalis · Vietnam
1508
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 2,190 12:31 18:14 34:41 ⚔ Fish Boom into Archers
48 2,108 14:23 18:04 38:06 ⚔ Fish Boom FC into Scouts
46 2,041 13:16 17:25 36:56 ⛏ Fish Boom FC
42 1,841 12:38 17:18 33:57 ⛏ Fish Boom FC
40 1,773 13:59 18:40 37:07 ⛏ Fish Boom FC
29 1,284 11:41 23:14 36:17 ⛏ Fish Boom into Fire Galleys into Galleys FC
25 1,100 13:26 18:42 — ⛏ Fish Boom FC
19 826 14:24 18:02 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,800 20,933 7,995 3,565 53,293 55,520
20,600 14,420 14,060 3,880 52,960 53,739
20,570 15,825 11,540 2,150 50,085 52,444
14,825 16,259 11,635 2,155 44,874 46,807
20,555 8,700 8,530 3,550 41,335 44,676
13,350 18,518 6,075 400 38,343 44,754
6,130 9,545 2,410 405 18,490 18,545
7,305 6,150 3,900 730 18,085 18,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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