AoeStats
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African Clearing

506420532Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 73m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
1638
+10
🇮🇳 Inca · India
1527
+15
🇻🇳 Turks · Vietnam
1507
+16
🇻🇳 Mongols · Vietnam
1483
+17
🇦🇷 Spanish · Argentina
1610
-19
🇹🇼 Saracens · Taiwan
1587
-18
🇹🇼 Koreans · Taiwan
1446
-12
🇹🇼 Persians · Taiwan
1363
-9
Player eAPM Actions Feudal Castle Imperial Opening
61 4,494 14:29 18:36 39:43 ⛏ Fast Castle
52 3,817 13:52 17:25 46:43 ⛏ Fast Castle
40 2,941 13:13 21:33 63:57 ⚔ Champis into Archers
40 2,971 12:18 21:34 54:49 ⚔ Scout Rush
38 2,842 12:49 16:57 36:30 ⚔ Archers FC
36 2,677 11:57 30:21 58:07 ⚔ Tower Rush
35 2,600 13:04 17:34 44:16 ⛏ Fast Castle
29 2,115 14:27 18:53 37:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
86,955 38,365 29,145 3,950 158,415 161,041
40,750 60,870 22,805 5,810 130,235 140,964
52,020 24,145 21,115 5,590 102,870 111,053
35,210 21,484 15,260 2,125 74,079 78,764
18,200 28,110 20,240 3,000 69,550 104,248
24,805 23,390 15,435 2,550 66,180 68,356
21,715 25,460 5,240 5,005 57,420 58,810
24,075 23,684 4,710 1,095 53,564 59,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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