AoeStats
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Coastal Forest

510855464Analyzed
4v4 RM · 14h ago on Oct 2, 2026· 61m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
43 2,665 10:22 16:52 35:32 ⛏ Fish Boom FC
35 2,169 10:01 17:41 50:57 ⛏ Fast Castle
35 2,186 10:00 17:50 31:11 ⛏ Fish Boom FC
34 2,095 8:46 20:37 38:23 ⚔ Archer Rush
27 1,646 11:25 15:41 39:22 ⛏ Fast Castle
24 1,489 11:09 26:43 38:34 ⚔ Scout Rush
13 813 12:49 17:28 — ⛏ Fish Boom FC
10 645 12:06 22:39 48:37 ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
15,315 26,281 20,965 3,785 66,346 76,632
35,460 13,180 14,820 2,270 65,730 68,118
24,810 15,109 13,245 3,000 56,164 68,941
13,750 20,242 16,925 1,190 52,107 61,361
14,250 19,330 14,395 3,600 51,575 72,298
15,680 20,795 9,125 4,165 49,765 64,542
22,715 9,025 4,845 1,250 37,835 46,841
9,710 11,911 4,955 300 26,876 29,906
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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