AoeStats
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Arena

510837262Analyzed
3v3 RM · 13h ago on Oct 2, 2026· 53m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
1141
+16
🇨🇳 Jurchens · China
1127
+17
🇲🇶 Aztecs · Martinique
1109
+18
🇬🇧 Bohemians · United Kingdom
1205
-19
🇩🇪 Romans · Germany
1167
-18
🇩🇪 Khmer · Germany
1071
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,885 10:28 14:30 27:03 ⛏ Fast Castle
33 1,754 10:27 14:30 34:43 ⛏ Fast Castle
31 1,674 10:17 13:57 26:29 ⛏ Fast Castle
27 1,450 10:40 16:48 38:37 ⛏ Fast Castle
25 1,350 11:27 15:26 29:55 ⛏ Fast Castle
15 781 12:50 21:23 32:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,490 15,810 23,860 2,900 75,060 87,237
34,000 13,670 15,650 2,935 66,255 77,453
27,565 27,930 4,890 2,160 62,545 70,247
22,310 18,835 12,255 1,605 55,005 59,491
21,920 15,610 8,870 2,485 48,885 63,324
24,345 7,940 11,350 1,450 45,085 50,236
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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