AoeStats
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Arena

510825060Analyzed
3v3 RM · 4h ago on Oct 2, 2026· 80m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
1113
+14
🇩🇪 Turks · Germany
1079
+16
🇨🇦 Khmer · Canada
1077
+16
🇩🇪 Burgundians · Germany
1163
-18
🇩🇪 Mongols · Germany
1055
-15
🇩🇪 Saracens · Germany
1015
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 3,588 11:07 14:58 33:21 ⛏ Fast Castle
43 3,442 9:45 17:07 34:00 ⛏ Fast Castle
29 2,366 12:21 15:47 35:00 ⚔ FC into Archers
27 2,184 10:26 16:38 41:32 ⛏ Fast Castle
26 2,071 11:32 16:22 22:47 ◆ FC into Fast Imp
6 497 11:12 15:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
69,510 63,220 19,005 2,800 154,535 162,545
64,470 36,825 27,315 3,550 132,160 151,537
43,830 23,178 36,175 5,665 108,848 162,945
35,660 32,041 24,345 3,550 95,596 99,963
24,170 25,680 20,265 2,010 72,125 80,362
5,680 5,345 1,570 850 13,445 14,638
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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