AoeStats
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Arena

510812308Analyzed
4v4 RM · 11h ago on Oct 2, 2026· 46m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bengalis · Türkiye
1160
+14
🇬🇷 Mongols · Greece
1142
+15
🇪🇸 Poles · Spain
1120
+16
🇬🇧 Turks · United Kingdom
1085
+17
🇨🇳 Jurchens · China
1147
-17
🇲🇽 Byzantines · Mexico
1146
-17
🇺🇸 Aztecs · United States
1084
-14
🇦🇷 Persians · Argentina
1079
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,502 11:38 15:47 30:01 ⛏ Fast Castle
31 1,428 10:34 15:03 44:09 ⛏ Fast Castle
29 1,345 12:42 16:18 20:37 ◆ FC into Fast Imp
28 1,296 12:25 17:10 33:23 ⛏ Fast Castle
27 1,244 10:44 14:38 32:37 ⛏ Fast Castle
27 1,257 11:39 15:13 34:58 ⛏ Fast Castle
23 1,081 10:57 15:44 32:57 ⛏ Fast Castle
11 527 10:09 17:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,160 12,910 17,025 2,600 56,695 79,379
15,425 18,130 12,520 2,150 48,225 62,526
22,860 14,890 8,295 1,625 47,670 50,348
20,815 12,760 11,945 1,560 47,080 49,597
18,045 9,790 10,885 1,020 39,740 42,438
12,750 11,925 8,225 1,000 33,900 38,752
13,960 9,730 4,575 1,800 30,065 36,762
7,175 8,015 980 1,000 17,170 19,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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