AoeStats
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Black Forest

509971751Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 69m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
764
+17
🇧🇷 Inca · Brazil
757
+18
🇲🇽 Britons · Mexico
756
+18
🇧🇷 Vikings · Brazil
963
-24
🇧🇷 Khmer · Brazil
730
-15
🇧🇷 Chinese · Brazil
697
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,819 13:09 22:30 34:58 ⚔ FC into Archers
26 1,827 15:29 22:57 50:59 ⛏ Fish Boom FC
22 1,547 10:20 24:23 41:40 ⚔ Champi Rush
16 1,082 12:48 23:42 51:20 ⛏ Fast Castle
16 1,098 13:55 26:41 40:45 ⛏ Fast Castle
13 922 19:20 29:43 56:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,350 39,693 19,520 3,265 110,828 115,277
32,965 29,250 14,785 1,820 78,820 97,089
40,850 16,768 13,220 3,525 74,363 80,028
22,175 23,441 13,425 3,890 62,931 84,434
12,175 19,137 19,615 2,275 53,202 78,475
17,120 21,155 10,635 3,310 52,220 54,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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