AoeStats
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Fortress

508369548Analyzed
4v4 RM · 12d ago on Sep 22, 2026· 47m 44s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
803
+13
🇲🇽 Gurjaras · Mexico
725
+16
🇺🇸 Persians · United States
724
+16
🇲🇽 Khmer · Mexico
721
+16
🇨🇦 Mongols · Canada
841
-19
🇨🇳 Mongols · China
804
-18
🇦🇷 Spanish · Argentina
680
-13
🇨🇳 Britons · China
614
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 1,227 8:46 15:36 36:19 ⚔ FC into Skirms
20 978 7:21 11:17 37:08 ⛏ Fast Castle
13 643 9:35 15:41 26:10 ⛏ Fast Castle
13 611 12:49 21:12 33:01 ⛏ Fast Castle
11 531 7:34 11:06 27:44 ⛏ Fast Castle
10 469 9:55 16:11 30:05 ⛏ Fast Castle
9 449 8:52 14:00 34:09 ⛏ Fast Castle
4 214 7:24 17:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,360 24,685 12,935 2,585 61,565 69,034
30,775 9,140 13,310 3,300 56,525 64,562
21,420 17,905 13,390 1,815 54,530 60,610
14,700 14,880 11,345 3,650 44,575 76,065
18,600 12,825 7,875 2,675 41,975 45,424
13,295 10,150 10,410 2,150 36,005 44,286
12,230 7,120 8,190 2,440 29,980 34,363
3,875 2,400 775 455 7,505 10,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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