AoeStats
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Arena

509958425Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 47m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
902
+16
🇷🇴 Byzantines · Romania
852
+17
903
-36
🇹🇷 Turks · Türkiye
881
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,298 11:25 24:23 29:50 ◆ FC into Fast Imp
25 1,205 9:40 17:46 32:03 ⛏ Fast Castle
24 1,163 11:12 16:49 29:35 ⛏ Fast Castle
23 1,102 12:02 20:46 35:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,545 11,815 18,765 2,800 60,925 64,278
18,765 22,245 11,365 2,400 54,775 60,357
21,255 12,570 10,620 2,150 46,595 52,656
15,905 13,050 8,795 2,150 39,900 41,804
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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