AoeStats
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Fortress

509181009Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 71m 32s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Khmer · Italy
836
+11
🇮🇹 Turks · Italy
733
+15
🇬🇧 Khmer · United Kingdom
766
-14
🇬🇧 Huns · United Kingdom
685
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 2,663 11:35 14:42 30:55 ⛏ Fast Castle
17 1,227 8:13 12:56 26:58 ⛏ Fast Castle
17 1,220 10:40 15:07 32:48 ⛏ Fast Castle
13 915 11:14 19:08 28:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,990 32,265 23,020 2,400 97,675 121,662
22,045 37,014 27,590 4,360 91,009 122,519
24,775 17,593 14,530 4,015 60,913 65,906
22,475 6,390 20,220 0 49,085 53,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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