AoeStats
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Pilgrims

509173584Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 47m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
753
+15
🇨🇱 Malay · Chile
742
+16
🇬🇧 Khmer · United Kingdom
783
-17
🇬🇧 Britons · United Kingdom
699
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,348 16:22 26:40 — ⚔ Fish Boom into Drush FC
19 899 11:05 22:52 31:44 ⛏ Fish Boom into Fire Galleys FC
12 549 11:55 20:13 35:45 ⚔ Fish Boom into Fire Galleys into Scouts
9 430 13:03 23:02 40:02 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,670 13,605 8,865 1,875 42,015 55,255
13,850 13,595 7,680 1,075 36,200 42,647
12,600 10,500 2,015 2,975 28,090 34,000
7,425 6,620 4,825 2,100 20,970 21,566
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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