AoeStats
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Arena

509164755Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 56m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
761
+16
🇬🇧 Spanish · United Kingdom
719
+18
🇬🇧 Khmer · United Kingdom
802
-19
🇬🇧 Franks · United Kingdom
714
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,929 11:21 16:01 37:21
18 1,035 10:26 17:30 32:46 ⛏ Fast Castle
13 730 13:40 18:20 40:45 ⛏ Fast Castle
9 507 11:01 22:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,905 20,915 10,025 1,700 47,545 64,482
13,865 13,105 10,310 2,900 40,180 54,711
16,070 9,970 10,340 1,350 37,730 47,365
5,435 4,970 1,500 1,575 13,480 13,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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