AoeStats
← 拿捏木村

African Clearing

510698740Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 23m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
1455
+14
🇨🇳 Mongols · China
1445
+14
🇯🇵 Japanese · Japan
1377
+17
🇨🇳 Berbers · China
1244
+22
1579
-23
🇨🇳 Sicilians · China
1423
-18
🇨🇳 Khitans · China
1338
-14
🇭🇰 Mongols · Hong Kong SAR China
1282
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 1,181 12:03 22:44 — ⚔ Drush FC
51 1,193 13:01 18:14 — ⛏ Fast Castle
45 1,044 12:46 17:13 — ⛏ Fast Castle
41 958 14:09 17:56 — ⛏ Fast Castle
35 816 15:03 22:22 — ⛏ Fast Castle
34 793 11:38 19:34 — ⚔ M@A FC
28 644 13:44 18:17 — ⛏ Fast Castle
16 374 14:17 19:53 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,385 3,042 980 300 8,707 8,677
5,015 2,738 325 475 8,553 8,674
4,675 2,535 525 580 8,315 8,591
3,975 2,071 660 1,500 8,206 8,114
4,000 3,495 250 305 8,050 7,961
3,675 2,227 560 850 7,312 7,701
3,825 2,524 340 200 6,889 7,722
2,725 1,880 430 255 5,290 4,325
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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