Four Lakes
510087294Analyzed1v1 RM
·
2d ago on Sep 29, 2026·
53m 33s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
LM | TornardoBriese's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
clh5699可乐
B
Feudal Age
9:34
vs 10:51
top 11%
Castle Age
23:21
vs 20:09
btm 18%
Imperial Age
42:40
vs 36:23
btm 14%
eAPM
63
vs 32
top 9%
First military
9:26
vs 12:45
top 9%
▲
Fast Feudal Age at 9:34 — faster than 89% of analysed players on Four Lakes
▼
Slow Castle Age at 23:21 — slower than 82% of analysed players on Four Lakes
▼
Slow Imperial Age at 42:40 — slower than 86% of analysed players on Four Lakes
▲
High eAPM (63) — top quarter of analysed players
▲
Early military at 9:26 (Militia) — earlier than 91% of analysed players on Four Lakes
▲
Town centers almost never idle — 8s across the first 23:21
LM | TornardoBriese
B
Feudal Age
11:06
vs 10:51
btm 42%
Castle Age
17:23
vs 20:09
top 20%
Imperial Age
38:40
vs 36:23
btm 33%
eAPM
36
vs 32
top 41%
First military
12:50
vs 12:45
btm 49%
▲
Fast Castle Age at 17:23 — faster than 80% of analysed players on Four Lakes
▲
Town centers almost never idle — 1s across the first 17:23