AoeStats
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Arabia

509572990Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 40m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1804
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1741
+13
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1651
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1784
-17
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1727
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1640
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1509
-7
Player eAPM Actions Feudal Castle Imperial Opening
63 2,568 9:59 22:05 — ⚔ Archer Rush
57 2,330 8:51 22:11 38:09 ⚔ Scout Rush
53 2,152 8:26 21:43 40:03 ⚔ Scout Rush
51 2,064 9:27 23:35 — ⚔ Archer Rush
49 2,019 8:42 21:21 40:10 ⚔ Scout Rush
48 1,947 8:50 19:43 31:57 ⚔ Archer Rush
41 1,694 11:29 25:41 — ⚔ Drush into Archers
29 1,192 9:02 21:31 —

Resources

Player Food Wood Gold Stone Spent Collected
11,915 15,212 10,595 1,640 39,362 40,905
20,955 10,439 6,650 850 38,894 40,737
17,805 10,196 9,420 1,325 38,746 40,059
18,235 10,541 6,945 1,160 36,881 39,630
14,585 9,796 7,475 1,600 33,456 36,477
7,250 9,954 6,415 2,310 25,929 26,850
6,060 9,568 3,950 1,855 21,433 23,431
8,675 5,748 2,500 325 17,248 17,835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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