AoeStats
← LM | TornardoBriese

Arabia

506722269Analyzed
1v1 RM · 17d ago on Sep 14, 2026· 54m 34s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Shu · Switzerland
1187
+14
🇨🇭 Portuguese · Switzerland
1149
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,999 9:43 21:19 39:00 ⚔ Archers into Skirms
16 888 9:48 22:06 35:24 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,235 21,274 10,265 4,990 55,764 58,903
17,360 16,646 14,730 2,150 50,886 67,017
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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