AoeStats
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Black Forest

505506684Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 37m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1845
+12
🇩🇪 Vikings · Germany
1784
+14
🇬🇧 Lithuanians · United Kingdom
1705
+18
🇯🇵 Byzantines · Japan
1687
+18
🇦🇹 Mongols · Austria
1970
-24
🇩🇪 Celts · Germany
1814
-18
🇩🇪 Huns · Germany
1714
-14
🇨🇭 Persians · Switzerland
1475
-6
Player eAPM Actions Feudal Castle Imperial Opening
54 2,027 11:23 15:17 28:26 ⛏ Fish Boom FC
52 1,949 12:55 17:13 30:37 ⛏ Fish Boom FC
47 1,745 11:37 21:52 — ⚔ M@A into Fish Boom
45 1,678 12:16 15:42 29:35 ⛏ Fish Boom FC
45 1,677 12:27 16:04 31:49 ⛏ Fish Boom FC
34 1,278 14:27 18:18 23:48 ⛏ Fish Boom FC into Fast Imp
31 1,179 13:53 18:15 31:31 ⛏ Fish Boom FC
30 1,136 15:02 18:28 30:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,015 12,745 16,285 1,600 55,645 58,326
16,940 19,953 9,775 1,785 48,453 51,578
14,125 19,123 8,945 1,350 43,543 48,514
16,475 14,324 6,210 1,050 38,059 39,451
12,025 13,911 7,195 3,705 36,836 39,527
10,325 13,686 8,850 470 33,331 34,630
8,775 10,707 3,005 1,905 24,392 27,268
9,110 7,696 1,040 2,120 19,966 23,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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