AoeStats
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MegaRandom

505108546Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 56m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1739
+16
🇧🇴 Vikings · Bolivia
1723
+16
🇺🇸 Teutons · United States
1713
+17
🇩🇪 Turks · Germany
1707
+17
🇩🇪 Portuguese · Germany
1863
-21
🇩🇪 Romans · Germany
1844
-21
🇩🇪 Muisca · Germany
1741
-17
🇨🇭 Celts · Switzerland
1482
-7
Player eAPM Actions Feudal Castle Imperial Opening
80 4,477 11:26 15:47 27:18 ⛏ Fast Castle
48 2,710 10:32 14:16 29:30 ⛏ Fast Castle
47 2,644 9:52 14:00 43:51 ⛏ Fast Castle
44 2,473 9:50 14:49 33:34 ⚔ Scout Rush
43 2,388 12:51 16:48 34:39 ⛏ Fast Castle
40 2,237 9:33 13:30 42:41 ⛏ Fast Castle
38 2,135 9:34 14:27 50:23 ⛏ Fast Castle
24 1,326 11:56 15:43 48:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,005 29,615 25,905 2,970 111,495 111,717
39,900 29,389 26,305 1,800 97,394 105,562
32,660 28,508 18,150 2,115 81,433 86,290
37,730 24,155 16,015 3,105 81,005 87,156
18,770 40,842 16,605 1,300 77,517 87,614
29,850 28,841 14,215 4,475 77,381 82,965
20,800 24,552 6,705 2,360 54,417 63,194
15,920 17,060 3,485 1,255 37,720 38,715
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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