AoeStats
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Arena

505099749Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 43m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
1853
+10
🇩🇪 Japanese · Germany
1834
+10
🇩🇪 Poles · Germany
1727
+14
🇨🇭 Bulgarians · Switzerland
1456
+26
🇺🇸 Armenians · United States
1741
-17
🇬🇧 Portuguese · United Kingdom
1689
-15
🇮🇪 Spanish · Ireland
1667
-14
🇮🇪 Wu · Ireland
1665
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 2,539 10:35 14:47 29:31 ⛏ Fast Castle
53 2,301 10:26 14:10 27:15 ⛏ Fast Castle
52 2,248 11:26 15:27 31:04 ⚔ FC into Scouts
47 2,020 11:20 15:20 27:55 ⛏ Fast Castle
44 1,882 10:47 14:45 28:15 ⛏ Fast Castle
41 1,780 10:03 13:39 26:57 ⛏ Fast Castle
38 1,644 11:03 15:01 30:00 ⛏ Fast Castle
30 1,281 11:00 15:19 30:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,360 34,465 19,195 950 80,970 84,220
24,040 21,353 14,140 2,995 62,528 64,479
17,620 23,680 14,025 5,105 60,430 66,596
22,225 20,285 13,305 2,315 58,130 65,229
22,195 21,613 9,085 4,375 57,268 62,526
20,230 21,918 8,015 2,460 52,623 53,498
20,600 19,715 9,195 2,655 52,165 58,002
14,325 14,956 9,035 1,590 39,906 47,332
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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