AoeStats
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Arabia

504721190Analyzed
1v1 RM · 26d ago on Sep 6, 2026· 37m 14s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Britons · Netherlands
1237
+14
🇨🇭 Turks · Switzerland
1204
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 2,197 9:33 21:22 35:57 ⚔ M@A Rush
38 1,424 9:23 22:23 35:25 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,410 10,618 3,295 400 26,723 29,376
8,960 7,013 2,720 1,500 20,193 22,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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