AoeStats
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African Clearing

504338153Analyzed
4v4 RM · 27d ago on Sep 4, 2026· 55m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
1666
+9
🇩🇪 Cumans · Germany
1540
+14
🇨🇭 Japanese · Switzerland
1445
+18
🇩🇪 Vikings · Germany
1249
+26
🇺🇸 Mongols · United States
1554
-19
🇨🇱 Sicilians · Chile
1494
-17
🇦🇷 Celts · Argentina
1467
-16
🇨🇱 Britons · Chile
1449
-15
Player eAPM Actions Feudal Castle Imperial Opening
64 3,534 13:34 17:50 33:37 ⛏ Fast Castle
48 2,680 12:33 17:47 45:26 ⛏ Fast Castle
42 2,324 15:01 18:38 35:41 ⛏ Fast Castle
37 2,041 14:26 18:40 33:42 ⛏ Fish Boom FC
37 2,073 12:18 16:24 41:07 ⛏ Fast Castle
34 1,883 13:31 19:31 50:34 ⛏ Fast Castle
29 1,629 15:05 20:20 40:28 ⚔ FC into Scouts
27 1,508 12:46 25:43 38:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,950 17,771 24,245 7,200 85,166 98,069
28,130 26,395 15,540 2,885 72,950 79,055
22,775 27,784 15,535 4,525 70,619 82,943
17,850 24,147 17,145 4,400 63,542 74,476
35,285 13,612 9,860 3,250 62,007 64,859
13,950 24,606 20,330 950 59,836 72,273
26,775 22,174 6,935 3,530 59,414 65,598
17,565 17,941 10,575 3,100 49,181 50,137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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