AoeStats
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African Clearing

504327280Analyzed
4v4 RM · 27d ago on Sep 4, 2026· 78m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Wei · Belgium
1629
+13
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1623
+13
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1613
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1575
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1685
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1553
-13
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1540
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🇨🇭 Tupi · Switzerland
1455
-10
Player eAPM Actions Feudal Castle Imperial Opening
51 4,036 11:40 22:00 38:56 ⚔ Scout Rush
48 3,773 12:26 17:25 38:11 ⚔ FC into Archers
42 3,283 12:29 16:29 31:55 ⛏ Fast Castle
30 2,316 13:01 16:52 30:40 ⛏ Fish Boom FC
30 2,324 14:18 18:28 50:13 ⛏ Fast Castle
28 2,227 12:53 16:46 33:44 ⛏ Fast Castle
28 2,221 11:48 42:23 49:52 ⚔ Scouts into Towers
16 1,264 13:33 17:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
78,160 34,365 22,380 3,400 138,305 161,387
44,400 32,478 31,515 5,810 114,203 135,340
59,745 23,174 20,220 8,960 112,099 165,831
37,485 41,533 21,070 5,075 105,163 119,083
26,280 35,043 33,215 4,755 99,293 114,618
19,375 23,944 11,200 4,195 58,714 62,371
23,155 18,474 7,120 2,545 51,294 53,262
5,700 6,869 2,995 300 15,864 18,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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