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503183302Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 48m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
1522
+17
🇮🇪 Saracens · Ireland
1508
+18
🇨🇴 Berbers · Colombia
1503
+18
🇧🇷 Ethiopians · Brazil
1448
+21
🇩🇪 Portuguese · Germany
1690
-24
🇹🇷 Franks · Türkiye
1542
-18
🇨🇳 Persians · China
1519
-17
🇨🇭 Ethiopians · Switzerland
1456
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 3,092 8:53 19:42 37:06 ⚔ Scout Rush
52 2,498 9:44 24:46 38:44 ⚔ Archer Rush
44 2,125 11:13 15:00 36:33 ⛏ Fast Castle
43 2,095 10:36 14:27 27:46 ⛏ Fast Castle
41 1,964 10:20 14:03 36:27 ⛏ Fast Castle
34 1,640 10:25 13:43 27:56 ⛏ Fast Castle
31 1,478 9:42 18:19 36:49 ⚔ Archer Rush
28 1,345 9:26 31:17 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
63,945 15,970 26,450 4,345 110,710 112,757
38,385 19,940 29,755 2,415 90,495 96,780
32,075 10,745 22,535 2,300 67,655 73,450
31,270 13,750 16,205 950 62,175 72,315
21,310 21,894 8,855 2,830 54,889 57,043
14,500 14,920 10,480 1,430 41,330 43,515
11,995 13,552 9,745 970 36,262 42,659
7,850 9,057 2,160 895 19,962 20,394
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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