AoeStats
← [SAPR] BONKBERT DE BATATENHATER

Oasis

507964746Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 22m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Maya · Netherlands
1135
+11
🇳🇱 Poles · Netherlands
1073
+13
1066
+14
1031
+15
🇧🇬 Teutons · Bulgaria
1036
-14
🇨🇳 Khmer · China
1020
-13
🇹🇼 Georgians · Taiwan
1000
-40
🇫🇷 Chinese · France
1000
-40
Player eAPM Actions Feudal Castle Imperial Opening
42 963 11:01 — — ⚔ M@A Rush
37 852 11:55 16:13 — ⛏ Fast Castle
29 651 12:53 15:43 — ⛏ Fast Castle
26 592 11:43 19:28 — ⛏ Fast Castle
23 524 14:26 — — ⚔ Archer Rush
20 462 11:43 — —
14 321 11:43 16:29 — ⛏ Fast Castle
2 50 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,455 3,555 920 100 10,030 10,574
4,705 2,827 480 0 8,012 8,563
3,975 3,016 790 50 7,831 9,549
3,880 2,575 850 100 7,405 8,680
3,060 2,484 520 210 6,274 6,984
3,875 1,775 250 200 6,100 6,557
2,125 1,511 0 0 3,636 4,942
300 590 0 5 895 1,529
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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