AoeStats
← [SAPR] BONKBERT DE BATATENHATER

Oasis

507938828Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 52m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1100
+15
🇹🇼 Gurjaras · Taiwan
1087
+15
🇹🇼 Magyars · Taiwan
1083
+15
🇳🇱 Goths · Netherlands
1088
-15
1082
-16
1045
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,452 12:04 18:29 39:33 ⛏ Fast Castle
43 2,259 10:14 30:49 41:33
39 2,043 8:57 32:46 50:43 ⚔ Towers FC
26 1,384 11:23 29:55 43:48 ⛏ Fast Castle
25 1,328 43:09 46:54 — ⛏ Fast Castle
18 926 11:13 37:19 —

Resources

Player Food Wood Gold Stone Spent Collected
26,760 20,425 15,960 3,300 66,445 73,566
14,575 12,334 8,505 2,805 38,219 45,974
18,610 12,795 3,910 1,350 36,665 41,380
13,390 7,497 2,670 3,300 26,857 34,669
9,200 7,086 4,700 850 21,836 22,565
9,180 6,475 550 600 16,805 16,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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