AoeStats
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Black Forest

504548182Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 3m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bulgarians · Taiwan
1038
+18
🇹🇷 Japanese · Türkiye
1028
+18
🇫🇷 Celts · France
1017
+19
🇹🇼 Vietnamese · Taiwan
977
+20
🇰🇿 Saracens · Kazakhstan
1102
-20
🇮🇳 Dravidians · India
1090
-19
🇰🇿 Italians · Kazakhstan
1088
-19
🇧🇴 Spanish · Bolivia
1037
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 125 — — —
36 117 — — —
34 113 — — —
28 93 — — —
25 82 — — —
22 71 — — —
14 47 — — —
14 47 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 190 50 0 740 593
550 175 0 0 725 405
450 100 50 0 600 620
450 100 0 0 550 475
400 75 50 0 525 371
350 100 0 0 450 364
200 161 0 0 361 411
100 0 0 0 100 252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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