AoeStats
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Arena

504388338Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 45m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1104
+16
🇦🇺 Jurchens · Australia
1094
+16
🇦🇷 Magyars · Argentina
1092
+16
🇦🇷 Lithuanians · Argentina
1092
+16
🇺🇸 Franks · United States
1114
-17
1111
-16
🇨🇦 Japanese · Canada
1093
-16
🇧🇴 Khmer · Bolivia
1070
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,908 12:32 16:57 34:07 ⛏ Fast Castle
37 1,687 10:06 15:15 30:07 ⛏ Fast Castle
36 1,645 10:34 14:54 32:48 ⛏ Fast Castle
35 1,569 10:31 14:11 33:48 ⛏ Fast Castle
32 1,471 12:04 15:33 29:37 ⛏ Fast Castle
30 1,346 12:07 18:06 35:42 ⛏ Fast Castle
22 980 11:38 16:36 31:01 ⛏ Fast Castle
16 744 12:06 17:03 29:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,245 23,810 11,685 2,415 60,155 70,976
27,040 11,170 15,300 4,100 57,610 59,980
22,305 14,780 16,055 900 54,040 57,409
19,300 15,605 14,530 2,995 52,430 62,603
20,730 11,845 13,995 200 46,770 51,451
15,575 17,588 8,275 2,290 43,728 49,969
19,335 14,770 5,160 4,150 43,415 48,179
14,460 12,975 6,725 3,550 37,710 44,063
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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